ZBrushCentral

Textures getting corrupted

Hello, I’ve been using zBrush R6 for a week now and I keep running into this problem. Every time I try to re-import a texture from Photoshop back to ZBrush and select the Double Sided option the texture gets corrupted by these weird circles. Any solutions or alternative methods I can use to make this work?
Thanks :slight_smile:
P.S: The textures without the Double Sided option seem to be working just fine.

Attachments

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You should update to ZBrush 4R7 - it’s free for registered users.

Okay I updated to R7 but the same problem keeps happening :frowning:

P3?

How did you create the UVs? It’s possible that they are the problem.