hey hey,
Hi there,
i have been trying to find out about the correct workflow for getting the polypaint texture that was painted on a high rez mesh BEFORE i have decimated the mesh because i have tried to load the exported texture in maya (see picture) but all get is the decimated mesh texture all messed up. i have selected "keep polypainting " in the decimation options and keep UVs . In essence this is what i have done so far.
(a) sculpted mesh sub div level 6
(b) polypainted my texture
© auv tile UVs
(d) new 2k texture exported as tif
(e) decimate the mesh so i can export it into Maya
(f) import this decimated mesh into maya and then add the texture.
would this be the right way?
do you have to polypaint AFTER i decimate or do i have to redo the UVs after i decimate? it seems to be hard to get all of that hi rez texture detail to render on the low poly decimated obj.
would it be easier to use zpheres and retopo the mesh and then UV it and re paint then export the textures in the usual manner?
is decimation master really only for non textured models ?
is there another more simple way to get the hi rez polypainting out and into maya and mapped to the low rez mesh? i mean its impossiable to use the level 6 sub div in maya without it crashing
many thanks for any insights to the optimal workflow