Hi
In ZBrush, there are several methods that can be used when texturing a 3D object.
The most effective method is to utilize the 3DCopy feature; a feature which enables
you to incorporate all ZBrush tools (2D and 3D) in the texturing process.
The TextureMaster ZScript simplifies this texturing process and allows you to gain
the full benefit of the 3DCopy feature.
If you are interested in texturing a 3D object that was created in ZBrush or imported
from other applications, you are likely to find this ZScript valuable.
Click here to download the latest version of TextureMaster (revision G)
Installation instructions:
- Click the above link and download the TextureMasterRevG.zip
- Extract the zip file and put the TextureMasterRevG folder within your ZScripts
Utilities folder.
- Launch ZBrush and load the TextureMasterRevG ZScript. If you are currently using the ZLauncher ZScript then you need redirect your current TextureMaster icon (option+click on the icon) to load the new version.
- Press the Show And Tell button to learn about this ZScript.
Please post your texturing experiments and/or findings.
-Pixolator
Revision G. Updated May 7th 2003:
Added AUVTiles texture-size compatibility check when using AUVTiles mapping. TextureMaster will now display an informative note when Texture-size/UV mapping incompatibility is detected.
File Updated Jan 2003:
Revision F is now included with ZBrush download. Added functionality and support for AUVTiles mapping.
File Updated November 8th 12:25am:
Revision E: Fixes a minor problem when using the ?PickUp? button on a large canvas in zoomed-out mode.
File Updated October 21st 1:23am:
Revision D: Notes have been added to Chapter 5 to further explain the process of importing 3D objects, importing morph targets and UV coordinates.
Previously published ZScript AlphaCentury
Newer published ZScript MaterialPack