Greetings,
I am looking for a texture artist to work on Infinity, a space and planet based sci-fi game in development. Infinity is an Elite-inspired open-ended game, set in a futuristic universe. It uses a 3D engine that i’ve been developing in my free time during the past 2 years, and one of the main features are seamless space-to-planet surface transitions. Players will be free to explore, fight, trade, do research or missions, form corporations, etc… This engine is based on procedural algorithms ( think Spore, or 64-KB demos ), which means the universe will be populated by billions of worlds, all unique, with realistic scales and dimensions.
The project is currently well under development, but we are starting to have quite a few models ( space ships / stations ) that are in immediate need of texturing. Some of these models are already UV-mapped, some are not. The 3D engine is based on next-gen techniques and supports per-pixel lighting, diffuse + specular + bump ( or normal ) maps + self-illumination. The bump / normal map in particular needs to be of extremely high quality, so i’m still hoping to find somebody who masters ZBrush in order to generate very high-polycount versions of our current models.
The game is still in production and will likely not be released before end 2007. You need to have enough time and motivation to work on it, so mature people with a stable life and social situation are prefered. If you are interested, please send links to some of your best previous works and / or your portfolio.
At the moment i cannot offer any compensation except credits, but if the project succeeds, payment ( as a flat fee, or royalties ) is possible.
An interview was recently published on moddb.com:
http://features.moddb.com/223/Infinity-Quest-for-the-Earth/
Finally, a video showing off the seamless 3D engine can be seen here:
http://files.moddb.com/1422/Download-Infinity-Space-Fly-by-video/
Sample in-game screenshots:
http://fl-tw.com/Infinity/Docs/Demos/cgtalk_2.jpg
