Hello fellow explorerZ,
Until now I’ve primarily been using ZB for modeling and porting the model to Lightwave for surfacing and rendering. Since getting 1.5, I’m determined to get a handle on that process in ZB.
I am coming to a better understanding of how to use materials and textures, but still have some confusion. I understand materials control surface attributes such as diffuse, specularity, and reflection and color bump. However, am I wrong in thinking that textures only contain color information which is utilized by materials. My confusion arises from reading discussions here which seem to explain it that way, and then in my working through the Texture Master Rhino tutorial I read a statement in the PDF file which contradicts that understanding. The statement is on page 21. When painting the back of the rhino it states that you don’t need to worry about material since that has already become part of the texture. Is that telling me that the materials attributes are now stored in the texture? I’m not sure I’m explaining this very well. My understanding is currently in a tailspin.
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Bob