Howdy,
It always seems like that whenever I ask a question here, it seems to be complcated. Anyway…
OK I actually have 2 questions.
-
I created a face model and used the “photo” technique to make a base texture but I only have half the texture aligned decently. Basically, I’d like to mirror the right half of the texture to the left half of the face. The problem here is that I used AUV tiling to unwrap the model for UV mapping and it is not as simple as taking the texture into Photoshop and mirroring it there. Any ideas?
(I realise that I could use Zapplink but the texture is all around not just from one angle IE I want to mirror the side and back of the head, too) -
OK, Just say that I’ve created a texture on a model with AUV tiling but then I create a new UV map with the same model. How do I transfer the texture of one UV map to the texture of another UV map of a model of same shape and polygons?
Thanks in advance.
Cheers,
Revanto
PS: sample image rendered in Lightwave
[](javascript:zb_insimg(‘47939’,‘render03s.jpg’,1,0))