Thanks for the comments all… Umm no they are rendered inside the Unreal Tournament 2003 game engine… I only did most of the textureing in Zbrush… I use Zbrush alot now for 2d stuff too… i realy like the effects of some of the brushes (especialy hilighter II, shadeing enhancer,and blur smudge and sharpen)… it is neat to see your texture so fast on the object after 2d editing…
Here is a BIIIIG tip for the 2d texture editing… USE THE clone button in the texture pallett alot! I do it before I flood the screen with the texture… this way you dont have to re load it if you make mistake.
here is another rendering in UT2003… this time with better lighting and on a desk…
For laptop, I used Photos and then UV maped it in Lightwave… I ported it over to Zbrush to use clone brush and hilighter brush on the 2d texture… and useing the actual mesh to get quick previews…Z brush is realy nice for that!
anyways Thanks again everyon …

OH the wood on the desk trim was made useing this method:
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=012645
There is a script you can watch in the above link to see how to make easy wood 