Hello, I am having some trouble with my color texture. I first modeled a base in maya imported it in Zbrush no problems. Second I created a texture for it and than used the GUVTiles option in Zbrush. Third I sculpted my mesh a little and then started texturing. I created a color map for my model then prior to exporting my model out of Zbrush I flipped the the UV’s Vertically. Last I opened Maya and the texture is there and the model is good but I am can see the texture lines on my model were I am assuming it was GUVTiled mapped. The lines did not and do not appear in Zbrush only in Maya? Anyone else have this problem? I would greatly appreciate any help. Thank you in advance and here are some screen shots so you can get the idea of what is going on:

and here is the texture:

Thanks again,
Amir
The fix seams worked perfectly at around level 10, no more lines in Maya. You are the man aurick, thanks again.