I have a subtool for eyes, and am using a texture on it.
I am using a skin colored matcap for the rest of the subtools,
and am using MatCap White01 for the eyes.
If I use Color>Fill Object while MRGB is on, it fills the eye with the white perfectly. I can change the Matcap for the rest of the model and the eyes don’t change. That’s great.
But when I apply the texture, the eyes start recieving whatever Material is selected. If I turn the texture off, the eyes go back to MatCapWhite. So it’s like the texture disables the Material setting on the subtool. What am I doing wrong? I did due dilligence and looked through google and all the pallettes and don’t see what’s wrong