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Texture import problem Zbrush to Keyshot 9

Hi all,

I need help, when I export from ZBrush to Keyshot, Keyshot does not keep the original image formats example PSD, Tiff, TNG … which are created in Zbrush, why does everyone change to bmp?
Must I manually reimport all textures (PSD, Tiff, TNG, …) individually into Keyshot or is there a way to prevent this?
My ZBrush work has over 60 textures with diffuse deep and transparency, then I would have to manually insert an average of over 180 textures into Keyshot.

ZBrush-to-Keyshot

I am grateful for every tip and thank you for your efforts.
Christian!

Generally yes. There may be a scripted or automated third party solution, but I’m unaware of one. Mind, Keyshot is supported by Luxion, and questions on the usage of that program should be directed to Keyshot resources. I’m far from a Keyshot expert.

When you export an OBJ out of Zbrush while the mesh has an active texture applied, it creates a token BMP color texture based on the active texture and linked to that OBJ file. Many applications will import and apply this token texture by default. It is a placeholder completely separate from any image textures you manually export from ZBrush. Those must be imported or applied manually, and every rendering engine utilizes these images in a different fashion, requiring users to manually apply an image in a program-specific way. There is no universal roadmap that I’m aware of.

Yes, but all of these textures aren’t active in ZBrush at the same time. ZBrush doesn’t support multiple active or layered textures as most other programs reckon them. There can only be a single texture applied at once.

Thank you Spyndel for your detailed answer, I think I can only save work if I use the Multi Map Exporter. Then it is probably not an operating error on my part.