Is there a way to smooth out gradients in exported texture maps? I don’t see any options for 16 bit images. I can’t post an example at the moment because I’m on my phone, but trust me… It looks bad. How do all of the amazing zbrush artists post character images rendered in other 3d apps with smooth looking texture maps?
After all of these years pixologic hasn’t thought of adding a 16 or 32bit option for export?