Hi, I play a game called Second Life, a 100% Sandbox game that does not render any shadows or supply any option or mod to produce shadows, instead shadowing must be baked right into a texture, so for Zbrush I would use Project Mastery. Ive done quite a few pieces using this method but I am curious, so here is my question.
Is there a mod or an option/upcoming option to position the lighting on the canvas were ever you wish, then simply by clicking a button burn the shading and material onto the set texture and export that out? It seems simple enough since the shadows and material are projected within 3D space, and I assume that even if one side of the object is hidden, it is still 3D and continues to render shadows were i cannot see.
Is there any method of doing this or anything to look forward to for this, it would definitely make my work flow run a lot smoother. Even if this option or tool/method did not exist I think it would be a great option to add to ZBrush.
-Schizo