I’ve been playing with Zbrush all day, and I think I might be getting my head around it.
One thing I need to know how to do: Tesselate geometry. I have created a ZSphere object, which I have saved as a tool. Now I want to crank up the resolution for editing. I can’t seem to figure out how to do it. Any help? I suppose I could export it to 3ds max, meshsmooth it, then bring it back into ZBrush, but it seems like there should be an easier way.
Thanks!