ZBrushCentral

Teeth, thanks Ron

This is my first ever attempt at modeling teeth. I followed closely along with Ron Harris’ zscript, but I’m afraid mine didn’t come out nearly as nice as his. I like the geometry of it, but something just doesn’t seem right about it. I added some alpha detail via projection master and painted right on top of it. I know, I know, my paint job is a little sloppy. I had to do some post-painting in Microsoft Paint. Not the best ever, but it’s okay.:rolleyes:

I will continue posting faithfully for all the models that I create, but next week is the week before finals here at good ol’ LSU, so I’ll be pretty busy. After finals, I’m going back home, so I probably won’t be updating much there. When I come back for the fall semester though, I should have tons of models to post up.

Attachments

upperteeth.JPG

heck those arent bad…especially for a first time go at it…in the old days we modeled them from the torus/doughnut tool and just 3d spheres…the zspheres just take a little getting used to is all…I have about 3 or 4 basic teeth models I use all the time (obviously) but you can always make you a decent set and alter them every time you want something a little different…I use the Plastic Toy material usually for the teeth and eyes…I like that wet look…lol…but this set of teeth you made is good. For me, since most of my images are static, because I am not doing the animation thing with most of my stuff, at least not yet, I put the basic teeth and eyes into place on another layer. Then I can resize the teeth and tweak them in edit mode to fit just the way I want. Then I go out of edit mode and begin 2d painting them in place using RGB selected only with no z add or zsub selected and with a simple brush and a couple of alphas paint them right up…really basic stuff…but if you are like me, it will be the little bitty tips that make the difference in your work. A couple of tips if you don’t know already.

  1. when using an alpha repetively on an object, rotate the alpha (in the alpha dropdown menu) as you paint…I believe this tip was from KenB…this way it keeps the texture interesting.

  2. The Drag Rectangle Stroke in the stroke pallette is awesome. Great for painting and getting a more natural looking brush stroke from laying down alphas on a piece like skin pores, scales, veins, etc…

  3. Find Sokar’s skin material…most people use that material as their base for realistic skin…he also has a light setup that is awesome…(lighting is super important) I don’t know the link for that, but if I run across it I will post it if you seem to be unable to find it.

  4. Have fun no matter what you do…its the best way to learn.

kind regards,
Ron
[email protected]

Sok’s skin material thread…at least one of them…

http://www.zbrushcentral.com/zbc/showthread.php?t=5393&highlight=Sokar+Material