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Teeth Larcenists

Teeth Larcenists

This is a model and painting exercise I made on my spare time.
It reminds me someone who codices Teethes in a obsessive way, any where in the universe :smiley:
Everything was made in Zbrush, model, render, polypaint and Photoshop for the compo and retouches. Also 3Dmax to generate some simple shapes for the costume.
This is the link to my Blog where are more images of the sculpture.

Thanks a lot,

Munozvelazquez.

[teeth_larcenists01.jpg]teeth_larcenistsback.jpg

Attachments

teeth_larcenists02.jpg

teeth_larcenistsbig.jpg

teeth_larcenistsfront.jpg

nice work! dark and twisted but interesting design. very ā€œsmearyā€. :slight_smile:

I like it :+1:
Nice work :+1:

that is a cool new alien form. It seems very difficult to make an original alien, but I think you did a great job!!

Great work: great sculpt, great imagination, and great render. So wow, that’s a ZBrush render? That’s pretty impressive. I would have guessed Modo or MR. :+1:

Hi! Thanks a lot everyone for the comments, I’m very glad you like it.

It is everything render in Zbrush, is just about to render the layers and compose them same way like with other software.
To me the most difficult part was to don’t move or rotate the model during the changing the materials and light, but then a friend told me to use the Custom View from Zapplink to keep always the ones you like :smiley: I know is was simple to fix but man a friend had to tell me :smiley:

I’m sure there is tutorials about how to get the renders from Zbrush, the good thing is that you are keeping the details and everything can be changed very quickly, I haven’t texture here, just polypaint. I will post the renders I took from Zbrush and how is done if you are interested.
I love to see tutorials! :smiley:

Regards,

Munozvelazquez.

Looks awesome!!!

This is a small example of which renders I made in Zbrush for those who wonder it.
Regards,

Munozvelazquez.

1-Reflection
2-Lateral light
3-Other lateral light
4-Zdepth for depth of field
5-Mask for the figure and background
6-Model with colors and a custom MatCap

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