ZBrushCentral

T is for Edit -but I keep closing the program to restart over. All thumbs NewBee

Hello, I’ve been playing with ZBrush for nearly two weeks… still don’t know how to observe the XYZ axis.

So, I start to draw a new 3D Sphere. OK, it must be converted to a PolyMesh before using the Clay Buildup Brush…
I go ahead and click Make PolyMesh 3D then hit Edit (T) -I next hold ALT to position the sphere, but I’m removing part of the sphere as I click and drag over the top. Hmmmm I think I can click the canvas, but create a second sphere, and it attaches and connects to the first sphere.

Sometimes when I tap the “T” key another sphere gets created, automatically. Uh.

I have followed along with a few YT tutorials and gotten excellent unexpected results and I am really loving the artistic possibilities I am sensing. I hate being all thumbs at this -any intro tutorials I should see to better understand the basics?

I wish I knew how, after creating two objects, a cube and another accidental cube, how to go back and only work on the first cube. I fret over creating a second tool/object and am forced to only work with that tool/object and can not go back to the first object/tool. I thought it might be creating a separate object on a separate layer, but that’s not it. I am not yet creating a second subtool/object. Actually, I don’t believe I have ever yet created a subtool. (maybe)

I mean I have not yet observed more than one layer (subtool?), but I do have a bunch of objects/tools I’ve accidentally (and on-purpose)created…

The 3D Sphere is called MatCap Red -I don’t know how to change its color… I mess with the color and when I attempt to draw, a caterpillar is created now, and varies in size the harder I push with my stylus -fun nice. I don’t know how to just undo back to the beginning, so I close and reopen the program. Sometimes I try the Crtl+N and although it creates a blank canvas, I still have the Tools/Objects I already accidentally/purposely created.

Suggestions…
More Time?
I Love This Program!

The best way to understand the interface is to approach it like its MSPaint or Photoshop or some other painting program.

I don’t have a tutorial, but if I were to create one it would go like this:

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The First 2 Minutes in Zbrush (“Pixels”)
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Whether it is MSPaint, Photoshop, or Zbrush, the “Document” in these painting programs is a 2d image that is made out of pixels. Zoom in far enough and you’ll be able to see each one. The point of these image editing programs is to use the Tools that they provide in their Tool pallets (which could be a paintbrush, a fill bucket, or a 3d model) to manipulate the information (usually RGB color data) stored in each of those pixels. This information combines together to create the final image.

Unlike MSPaint, the pixels on a Zbrush Document store more than just RGB color data. They store Material and Z-Depth information as well. Due to this slight variation they can also be refered to as “pixols” (If I had to guess, I would say that the very reason it is called Pixologic Zbrush because the original intent is to use pixols to paint with depth). Ultimately these pixols are still just image pixels, and so I will call them pixels in the rest of this post just to remove any sense of mystery or doubt from them. Calling them pixels also helps stress the 2d mindset that a new user should focus on, since Zbrush is NOT a 3d environment. A pixel is not a polygon. Pixel depth doesn’t mean a 3-Dimensional object that you can rotate around. The zbrush document is still just an image, it just happens to have another channel of grayscale information to represent a depth value.

The takeaway is that it is a painting program. You use Tools from the Tool palette to modify the RGB, Material, and Depth data stored on the Document’s pixels. You can use the Paintbrush tool, a 3d Model Tool, or whatever else you see in the Tool palette.

Demonstration: I’d remove the gradient on the Document so that the new user sees it as a solid color. Make it solid white or gray if it helps the new user view it more like MSPaint or Photoshop. Switch the tool from whatever the default is over to the PaintBrush tool and let them paint some lines on the document to see that they are currently inside a painting program.

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Minutes 3-4 (“Draw Mode”):
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Whenever you draw anything onto the Zbrush Document, this most recent drawing (be it a stroke from the paintbrush or a 3d model) gets stored in a state of limbo* where it has not yet actually permanently altered the information stored in the document’s pixels. This is because Zbrush lets you leave Draw Mode in order to transform (Move, Rotate, or Scale) this very last drawing.

  • I don’t know if this state has an actual name, I just call it limbo.

Once you are back in Draw Mode and begin to draw anything else onto the document (even if its an empty click), then the previous drawing gets fully converted to pixel information (because there’s only room in Limbo for the most recent drawing).

Demonstration: With the paintbrush still selected, draw a line or shape. Immediately switch to Move, Scale, or Rotate and then adjust the placement of that recent drawing. Switch back to draw mode, draw a new line or shape, and repeat the process to show that only the most recent drawing is in limbo. You could repeat again, but this time with an empty click (you can also move, rotate, and scale this empty drawing).

https://imgur.com/0BtjEeH

You can also repeat this process, but this time paint over existing pixels that you previously drew. You can turn off Z-Add, and just change the color or material settings to show how the different information channels of a pixel can be altered individually. Once again you can still change the position and scaling of the most recent altercation immediately after you draw it as the most recent drawing will have not yet permanently modified the Document’s pixels.

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Minute 5 (An Optional Example of a Painting):
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This is where I’d show people the point of all this by painting a quick image using basic materials (not matcaps). Its usually quick enough to do some kind of panel with some wires or pipes.

Imgur

The coil you see here is not a 3d model made out of polygons. It was back when it was first selected from the Tool palette, but now that I drew it onto the document and kept drawing new strokes afterwards, that model has been converted to image pixels on the document (and those pixels are ultimately no different from the rest, such as the concrete details behind it). If this were MSPaint then the RGB information would form the final color that we on the image, and what we see is what we get. In otherwords, the shading we see is stored in the pixel information as color values, baked in like a photograph or painting. But because Zbrush has the additional Depth and Material channels, they combine to add additional influence on the final color appearance of those pixels. We can do things like change the appearance of light direction, or we can change the ‘material’ from something like gold to rubber.

Once finished with the example, I’d save the document as a JPG, PNG, or PSD image to stress once more that so far this is all about painting 2d images.

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Minutes 6-10 (“Edit Mode”):
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Once the point is driven home that Zbrush is a painting program for creating 2d images, it is time to look at where sculpting 3d objects fits into that. Users should know by they’re not limited to simply drawing lines and shapes on the document with the paintbrush, they can choose a 3d Model from the Tool palette and draw them onto the document as well. As with the Paintbrush Tool, you can switch to Move/Scale/Rotate to adjust the placement of the most recent drawing on the document. And once again, any further clicking or drawing on the document while in Draw mode will convert the drawing into image pixels. So functionally these different tool types are similar in how they are used to draw on the document, but 3d Models are unique in that they posses an extra option while they float above the Document in limbo. This extra option is called ‘Edit’ mode.

Until this Edit button is clicked, then everything in Zbrush has been about 2d painting.

But once Edit mode is turned on, we’re no longer just modifying 2d document pixels. Instead, we’re now editing the data that creates the Tool itself (the vertices and polygons that create the 3d model, and and vertex color information stored in the model data). The model is still a Tool because that’s what Zbrush will use it as once you’re finished messing with it. As far as Zbrush is concerned you’re just painting and sculpting on the Tool now so that somewhere down the line you might use that modified Tool to affect the MRGBZ data of the document. That’s zbrush’s assumption; if you only care about editing 3d objects then good chances are you’re only going to save the 3d Tools while mostly ignoring the document pixels.

Demonstration:
Load a 3d model, draw it onto the document, and show how further clicks on the document will convert it into image pixels.
Show how to clear the document of image pixels with CTRL+N if that is not what the user intended to do.
Redraw the model onto the document and show how to enter edit mode while it is still the most recent drawing.
Show how Edit mode causes the various Draw settings to shift their focus to affecting Brushes, which in turn are used to modified the 3d Tool.
Show how to save the Tool so that the user can save the 3d Model itself (rather than a 2d screenshot of it).
Finally demonstrate that if you leave edit mode and convert the model into pixels by starting a new drawing on the document, the sculpted work is still saved to the Tool on the tool palette and so all someone needs to do is clear the document and redraw the tool.

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Minute 11ish (“How 2d affects Zbrush”):
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Reiterate that Zbrush is not a 3d environment. When new users see a 3d object floating on their screen with a floor grid under it they might mistakenly think otherwise. That leads to frustration.

Other users acknowledge that there is a 2d element to zbrush but they think they can ignore it. This also leads to frustration.

The Document and all its 2d stuff isn’t an unwanted topping someone can simply pick off their zbrush pizza. The Document is the crust and sauce of a Zbrush Pizza; its the foundation of the program and the 2d element plays its hand in everything the program does. For example:

  • A model, when in edit mode, is essentially floating in limbo above the document image (https://i.imgur.com/KckTFSG.jpg).
  • You're not orbiting a virtual camera around a 3d world to change your view of the model. There is no camera. You're rotating and scaling the model itself as it floats in limbo above the 2d image document. This is why Navigation can feel different from 3d programs if you don't realize it.
  • Because there is no 3d environment, there is also no actual lights to place around the scene. This is why the lighting and material system is faked with litsphere/matcap/spherical mapping.
  • Because there is no 3d environment there is no 3D Scene Management and all that comes with it (one of the things Pixologic attributes to Zbrush being able to easily work with millions of vertices even on older hardware). This means there is no traditional modifier stack. And only the most recent drawing can exist in limbo, so you can only see and edit one 3D Tool at a time (this is where subtools come in handy).

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Now that your first 15 minutes are up:
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Dive into actual tutorials that begin going into the various features the program offers.

For example, this is where you might learn what a primitive is (a shape created by a mathematical formula whose values you can change on the fly using sliders), and why it needs to be converted to a polymesh object in order to turn it from an equation into a set of polygons you can then edit.

Wow, I am pretty sure the guy narrating ZClassroom Lesson - At Startup - ZBrush Introduction is the same person I listened to on the old 1999 Ray Dream Studio Lessons CD from MeteCreations! -I love that guys temperament! -Hmmm he still must be around… I was at The Siggraph in Los Angeles back then when I’d actually spent 20k of my own cash on software during the dot-com blaze! -me coming from DTLA driving with my Inspiron 5000 Laptop doing my first Infini-D renders on the floorboard of my Big White 1966 Ford Ranchero on my way home from THE ONE WILSHIRE BUILDING… -Its been nearly twenty years and I still cannot do 3D like I dream of!! I believe ZBrush is the software ticket -although it does make me angry that as I recall, the first time I saw ZBrush was back when that Black & Gold Bumble Bee was on the cover of the software package around 2000? But I’d written the program off as something I didn’t need, until I could better do models (which has never happened, yet!).

If anyone wants to know, I am attempting to design a Big Beautiful Shiny Plastic Clothing Display that’ll look like Big Wide Vertical Surfboards, kinda… -The Display’s should have all kinds of nooks and crannies to hang Clothing & Accessories, on.
Well, so here are the details of my dream if anyone wants to know:

  1. Sometimes my husband is lazy and hangs his flannel shirt from the doorknob.
  2. The “doorknobs” in my imagination are to be like fingers, ears, or hooks -protruding from a vertical surfboard like plastic display single-molded structure. I’d like the surfboard to be about 7 feet tall and three feet wide. Smooth and shapely like a big plastic banana. And at about waist high, I would like these “hook-ear-fingers” molded in the plastic…
  3. I’d want to design a Clothing Display made from Plastic, unlike anything seen anywhere. Sort of like Big M&M’s you know Jelly Bean Smooth.
  4. Well that’s what I am after.

*I closed ZBrush after the first tutorial, ZClassroom Lesson - At Startup - ZBrush Introduction when he says “Hold Down Your SHIFT KEY” -because instead of getting a SPHERE like him, I got another Caterpillar.

Wish Me Skill, ZBrushers, I am not giving-up!!!

Here is an idea of my idea: https://goo.gl/GCTypi

  1. Sometimes my husband is lazy and hangs his flannel shirt from the doorknob.

I though that was one of the things doorknobs are for! :wink:

The link to your idea isn’t working for me BTW.

Thank you for wanting to see my idea -its supposed to be jelly bean roundy (weebles wobble but don’t fall down) and the protuberances are to be smoothly globby-ular like puppies (or fat people)…
I’m dreaming these would be approx 7-½ feet tall and approx 3 feet wide -the side daggers are the molded hinges…
It is to be Soft Molded Plastic

Thank you for looking at my concept.
(It will be the first 3D out of my brain where its been trapped for quite some time!!!).

Cryrid, Such an in-depth reply, Thank you!!

In the Minutes 3-4 (“Draw Mode”), section regarding that specific action.

I draw a line, then click and draw another… Yes “limbo” excellent. …But, that’s where I get stuck and have to close and reopen the program. (because Ctrl Z cannot, and the Ctrl+N leaves a Polymesh3D in the Tools Pallet ((which I don’t like looking at (((because I am not comprehending what is happening)))

Unlike Photoshop where that first line could be on its own layer… When I’ve moved onto that accidental click or on-purpose click and draw…

I have no idea how to go back and modify that first line (or sphere or whatever)
Seriously, I have been stuck “there” and its been about three weeks.

My real-life HALT is where I draw a Sphere. But I can monkey-see-monkey-do from one Tutorial (where I’m stuck -like going to 12th grade -skipping grades 5 thru 11).

My real life drama.
Draw a Sphere, I think that doesn’t matter, because a sphere (or any … uh, thing …is it a Primitive, is it a DynaMesh, or a PolyMesh, or an Object/Tool) …Can be “Initialized” as something else.
*Some understanding could be helpful here, because having so many new items to choose from is confusing and overwhelming).

I draw a sphere, [but remembering from the video] I can use the “Initialize” pallet to change that sphere into a Cube (sometimes… I am not certain under what circumstances I can change that sphere into the cube… Did i click the PolyFrame button, first…? Or did i Hit the PolyMesh…)

Back to the Minutes 3-4 (“Draw Mode”) -that simple insight… If the first line could be deleted, or if I could move back and forth between the (I love that Pixol lesson/memory interfering with my train of thought as I type, wondering if that is the reason, ((groping for the answer, before you [hopefully] reply)). How do I move back and forth between things placed on the document “In Time” because as time passes, and I do things, I am not totally 100& consciously aware of my every action…

Basic Cube Question: What is it? [my next ambitious spurt] https://imgur.com/9xydo75

Sincerely,
KW