ZBrushCentral

SynchronTexturing using Texture Sets with MFST and Texturing Toolset

Dear ZBrush Users,

I would like to introduce you to a new ZScript/ZBrush extension we originally developed for in-house use to quickly texture
many meshes in a consistent way using pre-built texture sets.

It is called MFST and allows you to transfer alpha displacement and color information from texture sets in a very convenient way.

There are so many texturing resources (texture sets, materials) containing diffuse/albedo maps and according normal, height/bump maps. With MFST you can quickly transfer information from such texture sets onto your subtools. You can utilize Substance Designer’s database and quickly apply such materials onto your mesh within ZBrush. Even classic game-textures having only normal maps can quickly be converted for use as alpha input for MFST using Knald.
Just load MFST (it will reside in Alpha palette), load texture sets into MFST map set slots (up to four slots) and start like described and shown in the video and manual below.

Even if you do not want to texture with MFST using the synchron-texturing approach, MFST has an advanced toolset

  • to store up to 4 Alpha+Diffuse sets and you can quickly switch between them, it even stores Alpha Modifier settings.
  • Furthermore it has brush slots that allow you to quickly store entire brush settings
  • It allows you to store viewport positions
  • It has a convenient way of repeating strokes, even to record > stop recording > tweak > and replay again

I greatly appreciate your opinion and in case you will find it useful for your work, I am thankful to hear about feature requests and tips for improvement.

You can find

Kind regards to you all. Thanks for ZBrush this artist-friendly masterpiece and happy ZBrushing to you all.

Harry

Attachments

Manual-03.png

Manual-04.png

Manual-05.png

Manual-06.png

Manual-01.jpg

Manual-02.jpg

Cool