Hello there Guys!!!
i’m working on a Chimera, with 5 Heads, the first 3 heads are in the same Symmetry, is a Horse with a tail of a Dragon, and in each shoulder (right and left), there is a head, a different head, a lion and a tiger, so, my question is, what would you do? there is two types of symmetry involve, so, i’m stuck, i don’t know what kind of workflow use in this case. Have in mind that, this is a character for animation, so requires an accurate symmetrical retopology.
PS: i can’t show you the picture for legal matters.
Thanks guys!!
I would use symmetry for the symmetric parts and disable it when I want to work on nonsymmetric parts. Simple.