ZBrushCentral

symmetry points don't match

I imported a T-pose symmetrical figure but it isn’t perfectly lined up with the X, Y and Z axes in ZBrush. There’s no way for me to position the figure at origin in the original program. So, I tried to position it as carefully as I could in ZBrush along the axes using Rotate and Offset but the numerical values are not global, only relative to the current position of the tool. When I activate symmetry, the mirror point isn’t at the same corresponding area on the other half of the model (pressing Frame doesn’t do it, still off). For example, applying a brush to the left eye corner affects an area off to the side of the temple area on the other side of the model.

How do I get the symmetry points on each side to fall perfectly on, say, the pupils of both eyes?

edit, solved: After moving the tool into an approximate front-on view and pressing shift while still having the stylus tip on the tablet, I continued fooling around with Deformation > Offset and Rotation, entering increasing and decreasing numerical values until the symmetry points fell on both pupils exactly, so I guess this is the way to do it. Assuming the model is truly symmetrical, if I do this to a number of areas on the figure, it should then be lined up for all subsequent symmetry operations.

Do you have a bit of geo off center somewhere that you are not aware of?

If your mesh is only one subtool, a couple of things you can try is…

Click ‘Unify’ in Deformation subpalette or the S.Pivot in Transform palette.

See what I just added at end of my previous post, this seems to work well.

Yes, but that is definately the long way around. Glad you got it fixed. Remember my suggestions in the future though. :wink:

I was unfamiliar with SPivot and just tried it. Fantastic, thanks!