ZBrushCentral

symmetry help

Hello! I’m a new user and i want to use zbrush for furniture design.

I want to sculpt the leg of a table with symmetry on the leg. Since the leg is offset from 0 coordonates, is there any way to do it?
I found this tutorial and this guy seems to do it: https://youtu.be/N8ewSrPWO-I?t=6m10s

Any help is appreciated!

transform> s.pivot and c.pivot will get the job done.

Thanks! I just had to split the leg into a separate subtool to get that symmetry.