ZBrushCentral

symmerty in polymesh object

The symmetry of my 3d tool (zsphered mesh) is off.

I tried to restore it by eyeballing it with rotate/offset and moving the crosshair in the Object preview, but no matter how close everything is the symmetry tools don’t move the other side with equal force. Is there a way I can set the center of an object to 0,0,0?

cheers
ktpr

Tool>Modifiers>Deformation>Unify

This restores the model to 1 ZBrush unit in size, and centers it. If your model was initially constructed with symmetry, then this will resolve the problem.

There is also a ZScript by Davey that will restore symmetry in ZSpheres. You can find it in the QuickLinks for version 1.51.

thanks, that fixed the problem.

cheers
ktpr