ZBrushCentral

Symmertry Fades/Falls Off

I have been sculpting a character for a while now. I made some base meshes of teeth in 3D Max 2012. At first I had to use transpose to move them up to the mouth. THen I went to a different file and loaded the teeth into that max file, and exported them from that file to see if that would fix the problem. And if has not.

When using symmetry, if i start in the center all the details start sculpting fine. But as I branch out to the sides of the model, you can see in the picture, the sculpting starts to fade. The only way I was able to get the lines on the left side was to push down REALLY hard on my tablet. But even using just a mouse, it still doesnt even give me my symmetrical lines.

Attachments

symmetryProblem.jpg

your object is not perfectly aligned to the world center.
Try using L. Sym (local symmetry) when working on this object and see if that fixes your problem (default location on right hand shelf…or transform.L Sym)

Brushes also have stroke options and work on the surface differently depending on those settings.

None of those suggestions worked

If I click on set piviot, it works, but moves the mesh far away from the character…

Might help if we knew what brush you were using. As you get to the side of the model like that, the depth will fall off in my experience.

Standard brush with dots. No changes made to default.

But when I click the set Pivot it works normally…

This may help. http://www.pixologic.com/docs/index.php/Stroke_Palette

In ‘Tool > Geometry > Modify Topology’ click ‘Mirror And Weld’ on the X axis.

new-3.JPG

Thank you zber2.

Although I did not do it that way, I will remember that one.

I used the hide half, then smart resym trick.