Greetings fellow Zbrushers!
I’ve been at this a while, and I tend to try to find answers in the large body of information Zbrush artists have already been generous enough to share, but I have never been able to find a satisfactory answer to one, particular question:
How do creature artists get super high res, super clean detail into all these amazing creature models we see here on Zbrush Central?
The levels of detail I see would take far more polygons than any machine I’ve ever seen could handle. If the creature is divided into subtools, how is that handled so it can be output as a unified mesh with the details across the separations? Is there some hidden feature or secret workflow that I have missed in all my years with this tool?
Any help would be appreciated
l