Started a new game project using Unreal. I’m using the Chaos system with Character meshes for real-time destruction of the Character.
Currently, I’m working on the model in Zbrush. Recently finished the concept and blockout stage of the model. Starting the next pass.
Attached is the concept model. The limitation is the model cannot have any deformable meshes in order to run the game. So the entire model is attached parts to a skel that are destructible.