ZBrushCentral

Super Cop Chaos

Started a new game project using Unreal. I’m using the Chaos system with Character meshes for real-time destruction of the Character.

Currently, I’m working on the model in Zbrush. Recently finished the concept and blockout stage of the model. Starting the next pass.

Attached is the concept model. The limitation is the model cannot have any deformable meshes in order to run the game. So the entire model is attached parts to a skel that are destructible.

3 Likes

interesting :slight_smile: and a lot of gore lol

started the 2nd pass sarting with the helmit of the SuperCop.

Figured out the brushes I’ll use for the next detail pass. on everything