ZBrushCentral

Summer Vacation

Hi everyone!
Here is a game character study that I did in my spare time.
Sculpting done in ZBrush, placing hair cards manually in Maya, and the hair texture is made and baked using xGen and arnold.
Textures are done in Substance Painter, and realtime rendered in Marmoset Toolbag.
Total polygon is about 90k.
Thank you!




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