ZBrushCentral

suggestion: mirror the viewport

Hey guys, after updating R5, I find out the see-through function is a groundbreaking idea, it’s simple yet very useful, kudos on adding this into the update.

My 2 cents is maybe adding another simple function in the future update, is mirroring the viewport, I know we can use deformation–mirror, but sometimes we just want to flip the model to check any unnoticed problem, proportion…etc, or maybe we got a hardcopy reference of a right hand, but we are working on the left hand. In this kind of situation a simple reverse of the viewport will do the job instead of modify the model directly.

Hope this make sense, cheers guys!

1 Like

+1 for this Feature Request!

Personally, I’m just physiologically more comfortable placing strokes in a certain direction (top + right → down + left), but, for example, sculpting an unsymmetrical hairstyle forces me to place strokes in a physiologically uncomfortable direction.

Therefore, the ability to mirror the viewport, similar to the mirror the canvas in 2D graphic editors (Photoshop / Clip Studio Paint / Krita), would make my sculpting process a little more comfortable =)

Thanks!