ZBrushCentral

Sudhan-ZSketchbook001-2014

@boozy floozie: Haha, achievement unlocked! :stuck_out_tongue: Thank you very much! :smiley:

conceptPages017Comp01-December 24,2016.jpg

“There’s other fish in the sea”, yes, like this one for instance, >.<

Click through to my artstation page below for a turntable! :smiley:

-Sudhan

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conceptPages017Comp01-December 24,2016.jpg

so great style!

@xada: Thanks! Love your pinup stuff! :smiley:

theChristmasWhenItRainedFishies_291216.jpg

None of us will forget the Christmas when it rained fish.
P.S. May the photographer requiescat in pace, -.-

[ZBrush + Photoshop] [Also, check my artstation page for WIP’s, if you please!]

-Sudhan

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theChristmasWhenItRainedFishies_291216.jpg

Such peculiar weather requires a robust umbrella:+1:

@boozy floozie: Haha indeed! Like a frying pan!

conceptPages023Comp01-December 31,2016.jpg

Nonetheless, meet my feathery friend!

sudhan-l-conceptpages23basesculpt01-december-30-2016.jpg

[ZBrush sculpt + paintover in Photoshop] [And the ZBrush To Photoshop Plugin is the sweetest holiday gift I got! ^_^]

-Sudhan

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conceptPages023Comp01-December 31,2016.jpg

Heh heh heh! I like the fish! Nice work, and funny!

conceptPages025Comp01-January 1,2017.jpg

Dear 2017, I’m glad you came! :stuck_out_tongue:
[Some more experimenting with painting over ZBrush renders]

And @MetinSeven: Thanks!

-Sudhan

You rock! would love to see your process for painting over renders, it’s fascinating :+1:

@GrinningGecko: Thanks! You can watch the process here on my twitch channel while it’s there!

Cool thanks!

mrRobBotComp01_260117.jpg

Mr.Rob-Bot may have made a shady deal, :stuck_out_tongue:

-Sudhan

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mrRobBotComp01_260117.jpg

CNYRoosterComp01-January 28,2017.jpg

Here’s to my fellow roosters! :slight_smile:
[ZBrush + Photoshop]

-Sudhan

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CNYRoosterComp01-January 28,2017.jpg

conceptPages035Comp01-January 30,2017.jpg

It’s okay, I’ve been told he doesn’t bite, :expressionless:
[ZBrush + Photoshop]

-Sudhan

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conceptPages035Comp01-January 30,2017.jpg

Not so sure about the zodiacal accuracy of the Rooster’s character traits :slight_smile: but I really like the treatment.
The strokes of the curve brush and the strokes of the over paint work very well together:+1:
Worthy of further exploration.

@boozy floozie: Thanks! Hehe, he’s a mutated fiery rooster, :stuck_out_tongue: But yes, I’ll explore this direction some more!

A’righty! This is the process I’ve been messing about with for the last several pieces I’ve posted here on ZBC.

  1. It all starts with a fairly loose sketch in ZBrush, mostly blocking in the larger shapes & elements, silhouette, posing and color indications.
    CNYRoosterBreakdown000.jpg
    At this point I don’t really worry about blending surfaces too much. As long as I have the major plane changes and shadow shapes it’s enough information to work with.

After which I setup a BPR with some filters to get a base render to work with. [I typically use the sharpen, reflection and color correction filters a lot, but that’d be a post of it’s own!]
CNYRoosterBreakdown001.jpg

  1. And then into photoshop it goes for some color grading.
    CNYRoosterBreakdown002.jpg

  2. After that I mix in some passes generated using the ZBrush To Photoshop CC plug-in. [If you haven’t yet, try it out! It’s handy and saves a ton of time all while keeping things organized!]
    CNYRoosterBreakdown003.jpg

  3. Then comes the lighting. I use a blend of both a custom lighting setup and also the ones generated by the plug-in[usually the rim lights].
    CNYRoosterBreakdown004.jpg

  4. And then comping in some effects like SSS, Shadows, Bump, Fog, Normals, etc. I also tend to use the wireframe pass to add a bit of texture from the dense hi-polyness [Doesn’t always work as intended but it’s cool when it does, haha]
    CNYRoosterBreakdown005.jpg

  5. And the last step: Paint, Liquify, Paint some more; Repeat till you’re satisfied with the result!
    CNYRoosterBreakdown006.jpg

So, I hope you guys found this useful! Would you like me to elaborate on any particular step? Lemme me know!

-Sudhan

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CNYRoosterBreakdown001.jpg

CNYRoosterBreakdown002.jpg

CNYRoosterBreakdown003.jpg

CNYRoosterBreakdown004.jpg

CNYRoosterBreakdown005.jpg

CNYRoosterBreakdown006.jpg

CNYRoosterBreakdown000.jpg

Sphinxacon deserves a separate post for his breakdown, :stuck_out_tongue:

  1. I start off with a similarly loose sculpt. While it may look a bit “tight” from the profile view it is totally blobby and loose on the other angles, but none shall see that mess :stuck_out_tongue:
    sphinxaconBreakdown000.jpg
    In this case I spent the most sculpting time refining the planes & shapes on his face since that’s where I want the focus to go.

So onto materials, lighting and BPR it is! [Side note, polypaint is a blessing!]
sphinxaconBreakdown001.jpg

  1. The color grading I do in Photoshop kinda flattens out the image a bit. But that’s okay, that info can be added in later with the Shadow/AO passes.
    sphinxaconBreakdown002.jpg

  2. Mixing lighting passes always takes a bit of experimentation. Sometimes things won’t match a 100% and would need to be masked out in certain areas to maintain consistency with the shadow information.
    sphinxaconBreakdown003.jpg

  3. And some FX to break up the edges, add some specular, texture etc.
    sphinxaconBreakdown004.jpg

  4. Ahah! See what I meant with adding the shadow information later? It does bring back a certain amount of the depth. But now you have both depth and color!
    sphinxaconBreakdown005.jpg

  5. From there on out I paint over till my heart’s content :smiley: I usually flatten all the layers below just to keep things optimized and then make a new layer with just the paint.
    sphinxaconBreakdown006.jpg

I keep the background on it’s own layer. This makes tweaking BG color and values much simpler. Also the Subtool clown pass and the BPR mask come in super handy!

Maybe I’ll share a breakdown of Mr.Rob-Bot next. Would you like that? :slight_smile:

-Sudhan

Attachments

sphinxaconBreakdown001.jpg

sphinxaconBreakdown002.jpg

sphinxaconBreakdown003.jpg

sphinxaconBreakdown004.jpg

sphinxaconBreakdown005.jpg

sphinxaconBreakdown006.jpg

sphinxaconBreakdown000.jpg