I’ve sculpted a character that contains out of a couple of subtools and the face itself has some layers (that act as blendshapes).
I’ve saved this character as a Ztool so I can append it to another scene, which works great with the SubTool Master. Except, when I want to change something with the layers (even turning on or off) the subtool with the layers applied to it automatically scales up which results is being out of proportion and too big for the other subtools (assets and clothes) that accompany the original character.
I know baking the layers would resolve my problem, but I would really like to keep the layers.
Does anyone know why I am encountering this problem and how I can fix it?