Alright i sure hope i can explain this properly
I have a script for max, that exports all my selected geometry to individual obj files for use in zbrush as subtools. That part works just fine.
I also have a script which generates a zbrush macro to import all the geometry and append it all to a subtool, this is where things go wrong.
If i only do the import part of my script it works exactly like i expect it to. I can see all the geometry in zbrush in the Tool pallete, named as it is in max, and the right parts.
But when i go to append, i suddenly get mismatched names and geometry in there, i’ll have one tool appended 3 times under different names. so Object1 Object2 and Object3 will all be in a subtool, but they’ll all be the same mesh.
I’ve noticed this only seems to be a problem if the names are to simliar (ie object01 object02 object03) but not if i give them totaly different names
Is there a reason why this is?
If i’m not making any sense let me know! Thanks!