I was experiment with the SSS shader by painting the epidermal, sub dermal and back scatter maps in Zbrush. I transferred the maps in maya but and used the subsurface fast skin shader that maya has at first everything was good but when i closed the file and opened it again there was a difference in the image that was rendered (like shown in the image with this post).
The model is not unwrapped and I used the Auv tiling in zbrush to unwrap and then also transfer the textures in maya is this why this is happening the error looks like the auv tiles of zbrush unwrap, it was fine when I initially loaded the first time but when the file was closed and then opened this problem occurred
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