Hi - so I don’t know if it’s my work flow issue or whatever else but I feel Zbrush is very limited due to it’s ability to let “subdivision levels” get in its way to do most things.
For example - I am working on a bird statue with open wings, which is made of one tool that forms the body and its wings, and another subtool that is its feathers. My plan was to align the feathers along the wing and in the end, merge it.
However, depending on which part of the wing I am trying to attach the feathers, I need it to bend a little, curve a little…and all that. Small adjustments. So I found out the bend command. Looks like a relatively straightforward command.
Great! Only not, because it tells me to “freeze or delete subdivision levels”. So I froze it and bent it just a little and voila…my subdivision levels are messed up when turned back on.
This subdivision issue practically hinders me from doing anything in Zbrush.
With subdivision, you can’t modify your tool. Modify your tool, your subdivision goes berserk and bye bye tool.
I can only make sense of this by concluding that “you should not ‘divide’ your tool while sculpting until the very end of the process”
Which seems odd because I’ve seen numerous tutorial videos recommending dividing to smooth the mesh out while sculpting - yes, I know overdoing is an issue though.
At any rate, so can I not transform like bend or some such, if I’ve divided the tool’s mesh? Any guidance would be much appreciated.