Hello!
I want to polypaint a rose using Lightbox / polypaint.
The rose model is low poly, has only 1 subdivision level and is UVed:
The UVs are nice and intact:
However, I noticed that after UVing, the model got another subdivision level. I can now click the “Higher” button.
Why would the “Higher” button now be available?
When I click “Higher” and then click “Morph UV” again, the UV map looks strange:
This is the same effect that I see when I then subdivide in order to polypaint from Lightbox at high resolution.
How should I handle this situation?
Should I simply ignore the broken UV map and paint using the broken UV map, then export the texture map and delete the higher subdivision levels (as I only needed them for the polypainting)?
Thank you for the help!