Okay finally got around to subdividing the mesh. On the model below I subdivided the front legs by way of masking…I didn’t actually have to, but did it anyway, however when I went to use the divide the next time on the head no subdividing happened. Why?
The mark on the front leg was the height of the subdivision…it also went forward around the lower front of the dog…and wandered off underneath the dog back towards the tail.
The model was sculpted from one sphere…I got a little sidetracked from my original purpose.
I would love a sphere…as would anybody…that could be modelled into a complete human…toes and all.
Also…a change in appearance of the edit tool when using different modelling functions…I would also like 10 million dollars.