I imported a character OBJ from iClone, sculpted it, and I think I clicked higher resolution even though I hadn’t divided the model yet…whatever I did, if I click the divide button, the polygons divide but the level numbers do not show up. Plus, the model divides in a weird, non-smooth way.
Right now the model is undo-ed back to it’s original division level. How can I get it to divide normally so I can see the level numbers and subsequent divides don’t take away smoothness?
*EDIT Okay, I see that I have to “apply” dynamic subdivision. Don’t recall Zbrush having this.
EDIT ADDITIONAL Also, had some aspect of the model HIDDEN when dividing, I think, was the primary issue.