yeah i agree that there are definitely ways where 3d is more fun and can help in visualizing more than 2d, but once you reach that wall where you want to start to pose your creatures, add cloth to pieces, and colour everything in, then doing a 3d version then theres just so many speed bumps that come with the process that it becomes irritating after a while.
uving stops you from texturing right away. you could use auto uvs, but theres a good reason why people still like to use photoshop for texture work, and that is because the photoshop editing tools are not available in any of our current 3d painting packages, as well as layer management and such.
then theres rigging of our characters/mechanisms. cloth simulations, etc.
none of which you have to worry about when just getting down to the basics. except ofcourse… perspective,interactivity,editing which 3d does a lot better than any ruler, or eyeing will do.
i dont know, i just look at it like this. as long as you have technical limitations, you will always have workaround that youll need to go through to reach your goal. some of these workarounds can waste hours upon hours of your time. ( hell drying paint is one of those annoying things that painters have to go through, before painting their next layer. )
i guess im at the point where i want to keep improving, but im forced to learn the ins and outs of many “speedbumps” ( cloth sims,hair systems, rigging tools, displacement solutions. ) that i really dont feel like i want to waste my energies on, because sooner or later they will be replaced with more intuitive solutions. which is why im thinking of trying to spend time learning how things work at the heart of it all instead of wasting the time learning interfaces of things that will be obsolete not long from now.
i can model many things and im rather confident in the area, but i feel i could be much better. theres a reason why many of the top studios offer life drawing to their employees, umongst other things. and its not to make people better their technique, but rather make their observational skills increase, and become more aware as a whole. something ive neglected for a while now.
plus, getting back to basics can be so much fun 
sorry for having kinda stolen this thread, but to answer your questions about where where i work. at the moment nowhere. i finished ( i think ) work on http://www.annefrank263.com/ , and now im back in the negotiation process for a new job. ive had a number of really great offers that most would kill to get and i feel lucky to have even got them to begin with, butim trying to settle for something closer to home, at least for the next year and a half. finally landing a position can take a while. papers to be filled, references to be checked, interviews to be done, tests to be made, etc, etc.
as for WETA, i wish :), but im not sure id want to be there at the moment, because nobody i know is there. living in a new world is always an easier and more fun experience if theres a familliar face to go with it.
( btw i havent had 10 years experience ;). i been playing with 3d for a while, but only have a little over two years of actual experience in commercial work. im only 24 after all 
and now back to your regular programming.