Hi all,
I’m very new to ZBrush, so please excuse any ignorance/lack of understanding on my part.
I was wondering whether it was possible to use a Sub-Tool to effectively “block” geometry?
To give you a better use-case example…
I was recently trying to model a head, I created some eye-sockets and then a sub-tool for eye balls. When it came to the eye lids I thought, if only I could push the eye lid geometry up against that eye ball and it “blocked” any further movement of the geometry for the eye lid. I’d be a be get to a really nice rounded eye lid (on the inside) that matched the shape of the eye ball.
My experience with ZBrush is miniscule but I wondered if this was something that ZBrush can do?
I appreciate there are masks, which, from my understanding allow me to either work on a specific area, or prevent changes to a specific area, but in the above example, masking the eye ball wouldn’t have helped, because the eye lid geometry could have still been pushed “through” the eye ball.
Any info would be really appreciated, and if you can explain it in a way that a kid with a pack of crayons could understand that would be great, as that’s kinda where I am
Thanks in advance for your time