ZBrushCentral

Sub-Division Relaxation

Hi,

I’ve noticed when I subdivide a model for the first time and then return to the 1st Sub-D from the higher level(s) the crispness of my original model is now gone, softened. I can save a morph target before subdivision and get it back but I wonder why this happens? The more times I go up and down the Sub-D’s the more relaxed the 1st Sub-D is.

Is some kind of averaging going on that’s necessary to the calculation of the higher levels? Or am I missing something?

Thanks!

~S.~

Just checking to see if anyone had an idea. Thanks! ~S.~