When I use the COL>TXR button on the Texture Tool Panel, it grabs the polypainting and copies it to the the current texture slot in the texture palette. Only problem is that it’s flipped/mirrored!
Example:
- I create a sphere and make it a polymesh 3D
- I create a new 2048x2048 texture
- I press GUV tiles in the Texture Tool Panel
- I Divide a couple times for better resolution
- I hit TEX>COL so I can start polypainting
- I polypaint the word “See?” on the sphere
- I press COL>TEX
- The polypainting is copied to a texture, but if I use Fill Layer to examine it, the writing is mirror-backwards and says: “?eeS” (with each letter backwards as well)
This isn’t something I can just flip in photoshop because the UVs caused the texture to be split into various odd pieces, with each piece having part of the reversed word. If I flip the whole texture, the pieces aren’t in the right spots anymore. I took some screenshots and attached them here:
I’ve been through the forums for an hour trying to find this issue and a solution, but no joy. I’d really appreciate any insight into getting this working properly.
Thanks.