Hey Pixologic,
So currently I’ve been using Zbrush a ton at work and have been wondering if there’s a good method to blur my mask more extensively then it currently will. I’ve tried the blur strength option and that seems to do little to nothing.
The problem is when you have a high-res model and try to blur the mask-the blur will only reach so far. If you have subdivision levels, you could always just go down in resolution and then blur for greater blur distance- but now that my workflow has changed to pretty much just dynameshed things(as I’m sure most users have switched to), a broad blur distance is now not possible, as the mesh is too dense in polygons with no subD levels.
This becomes increasingly needed when I’m trying to pose characters that are around 7million for 3D print at my work. (and make it so posing doesn’t take forever :))
Any help would be appreciated!
Thanks
Dylan