Hi to all great sculptors out here …
I am aspiring Character artist… very fascinated about the low poly game art… and now trying my hands on my very first game character…
I have recently completed this sculpt… ( there must be so much space to improve, so please let me know )
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I need to have normals baked on to it…
My confusion is regarding “NORMAL MAP Generation” ?
How do you guys do it… let me tell you my situation
>> I sculpted a mesh in ZBrush ( Now I have a High poly sculpted mesh with me )
>> I did retopology using Topogun - Now I have a low poly mesh as well with me…
>> I took it in Max, unwrap it and created symmetry. - Now I have a full low poly body of the character
>> now for normal map I am using X Normals ( please tell me, if there is any other way, which is more efficient. )
please help.
Also, please pay your kind attention to each and every step I have done or doing… also let me know, If the work flow I am following is okey or not. please do comment and criticize.
as I am creating a game model for the first time. and doing topology for the first time… I want move in the right direction from the first step itself.
Thanks and Regards
Shikhar