ZBrushCentral

Strange spikes in geometry after remesh...

Im playing with scan objects in zbrush. My current workflow consist of:

  1. Bringing the original hi poly scan of an object (lets say of around 2-10 milion polys) to zbrush via obj,
  2. then apply Zremesh with the goal of getting something below or at worst around 10 000 polys. (i need the base subdivide level to be low poly)
  3. With this new low poly mesh i create UVWs, then subdivide it to reach aproximattely the poly count of the original mesh
  4. Then i use “project” feature in zbrushes “subtool” pallete to project the original mesh detail to the new subdivided mesh.

Up until now everyting looks ok, but the problem is that i get often strange “spikes” on different parts of the mesh (see pictures). Yes of course, i can cut these or smooth etc. but that takes a lot oftime which i do not have nor want to invest.
Where am i doign something wrong? How to get “clean” (without the spikes) low poly quad mesh? (viz zremesher?).

http://postimg.org/image/efz4bqeox/

I don’t know. Did you see this thread? http://www.zbrushcentral.com/showthread.php?193288-PLY-format-plugin-for-ZBrush-4R7

i forget to post images (first thread updated)

http://postimg.org/image/efz4bqeox/

Nobody knows where the problem might be?

It’s after Reproject? Decreasing the projection strength and or distance might help. (2 mil is going to be lots easier to work with than 10 :confused: )

This problem is driving me crazy, it keeps happening in models i need to use… (work with), what to do with it??
Lowering projection distance doesnt help.
Reprojecting each elevel separatelly (from the first one to the highest one step by step (level be level)) doesnt help…

what should i do, does it happen to someone else? How to fix it?

And what is projection stength i dont see anything like that there?