Im playing with scan objects in zbrush. My current workflow consist of:
- Bringing the original hi poly scan of an object (lets say of around 2-10 milion polys) to zbrush via obj,
- then apply Zremesh with the goal of getting something below or at worst around 10 000 polys. (i need the base subdivide level to be low poly)
- With this new low poly mesh i create UVWs, then subdivide it to reach aproximattely the poly count of the original mesh
- Then i use “project” feature in zbrushes “subtool” pallete to project the original mesh detail to the new subdivided mesh.
Up until now everyting looks ok, but the problem is that i get often strange “spikes” on different parts of the mesh (see pictures). Yes of course, i can cut these or smooth etc. but that takes a lot oftime which i do not have nor want to invest.
Where am i doign something wrong? How to get “clean” (without the spikes) low poly quad mesh? (viz zremesher?).