ZBrushCentral

Strange result from exporting displacement map

Hi there.

I’m exporting my displacements and I’m having a strange issue with the map. Any ideas ? It works fine in Painter.

Wall_Back_Back_Wall_Base_LOW-DM_u1_v0.jpg

Attachments

Wall_Back_Back_Wall_Base_LOW-DM_u1_v0.jpg

Have you remembered to flip your map vertically?

Looks like bad or wrong UV-s. Check your uv-s on lowpoly (base mesh) and high poly mesh - really simple, just one click on button

It works fine in Painter

If that is true why just don’t bake it there, or just render highpoly mesh as 99,99% cases are ending just that way - still 2D representation of still 3D model… And it can be faster than rendering huge displacement maps

Don’t think that flipping can help here if we are talking about flipping maps on export - you can flip maps whenever you want and get same 2D image, just flipped - and in this case bad