Hi All. Using ZBr3.5r3 on PC, XP64, 8 gigs RAM.
At some point I had tried to retopologize a part of this tool. I abandoned the attempt and continued to work with it as is. However, ever since then when I start sculpting in an area and then smooth I get these strange artifacts poking through the mesh – see attached pic.
They aren’t part of the actual tool’s mesh as far as I can tell.
they are only visible on higher subdiv levels, and I can’t figure out what they are or how to get rid of them. I associate them with the retopologizing also because they seem to have something of that ZSphere two tone coloring. Anybody know what this stuff is and how to get rid of it?