Hello. I am using ZBrush 3.1 and Maya 8.5 on a Precision 690 2 RAM, Windows XP Pro.
I created a base mesh in Maya. Imported to ZBR. Did the sculpting and texturing. Then put the mesh back in to maya and made the UVs. Then in ZBR I made the displacement map.
I then attached the displacement map to the mesh in Maya and rendered. I did this following Gabos excellent tutorial on the process.
Much of the final render looks good, but around various areas of the poly there’s a strange crosshatching like disruption which in the ZBrush tool from which I created the displacement. I am including images of what i’m talking about.
Anybody know what may be causing this to happen and how to fix?
Tristan