ZBrushCentral

Stl repair for print

Hey, does anyone know a good way to repair STL’s in zbrush or some other software that does this quickly after decimating a mesh? There is a “fix mesh” function in zbrush, but it leaves a lot of non-manifold geometry in there unfortunately. Right now my client has to run meshes through netfabb, or I have to run them through blender (which works, but is rather slow with large polycounts). I’ve also used meshlab which is really fast, but has so many individual options and I still end up with some non-manifold geo.

Any tips or pointers would be greatly appreciated!