Yo Zbrush fam! Long time no see.
I’ve been working on a Hyper-Real portrait the last couple of months after being inspired by Kris Costa and enrolling in his class. I’ve been meaning to learn more about XGen and Arnold in Maya and this became the project to do just that.
I chose a young Steve Jobs as my subject for this project because I knew I’d end up spending a lot of time on it and I wanted someone who was somewhat important to me and not just another celebrity. Steve was a hero of mine and the work he and Apple did influenced my life in a big way. I did this work on an iMac for example and I’ve been making art with computers in some way or another since I was like 5. Mostly on my dads hand-me-down Macs. Steve is also the embodiment of a creative pioneer and a free thinking entrepreneur. He may not be all good but the best parts of his work and ideas have always been an inspiration to me.
The modeling was all done in Zbrush and the details were sculpted by hand using HD Geometry and exported as Displacement maps. The Albedo was painted by hand using default brushes in HD too. I also made the Eyeball and painted that in Zbrush as well.
Some geeky stats for those interested:
High poly = 102 mil
Basemesh = 25k
UDIMs = 5
Disp Map = 8k x 5
Albedo Map = 4k x 5
Some Details:
Hope you like it and I’m gonna whip up a little more behind the scenes making of stuff with a some more detail for people interested.
Happy Zbrushing
P.S. This forum is looking fresh