This is a model from my previous work “Statue” but placed and rendered in a scene in Unreal Engine 4. The model was made in Zbrush, low poly in Maya and textured in Substance Painter.
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Really fan of your work
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Wow, this is beautiful work! I love all of the detail.
The music is perfect too.
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ooh, I thought it was some sort of a “long neck” in the thumbnail, but looks very cool when I opened up the image!
cool tree branching effect happening on the back of his head.
did you use Sculptris pro for those?
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Very cool!
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Thank you!
Thank you! For all this things i used Zbrush