Hey guys! Thank you for taking the interest and time to view my work.
This is my first post on ZBCentral, and I’ve to say I am extremely excited!
This project is my personal take on the Reaper unit from the upcoming Starcraft II. I was hugely inspired by Fausto DeMartini’s Marine model (from the cinematic), as well as the concept and lore department over at Blizzard (Samwise Didier in particular). Once I saw the art and the in-game footage of the Reaper unit, I decided in 2 seconds that I wanted to make one.
I wanted to put my own touch into the project, instead of just copying Sam’s work, so i started off with rough sketches of the armor design, trying to figure out how I could make it look similar, yet different. While figuring that out, I decided it would make sense to make the Reaper a different nationality, thus explaining the variation in the armor design. If you can’t tell, that’s the geek in me talking
After the basic concepts were done, I went on to make the model in Max, starting from the feet - up. As the time went on working on the model, I’ve started researching tips and tricks of ZBrush, planning ahead as to what I could do and improve, once the base mesh is complete. The tutorials in ZClassroom were a Huge help, as I haven’t really used ZBrush prior to this project. Once the model was complete, I rigged it in Max and posed it, before bringing it into ZBrush, where I proceeded to add some details, like improving the folds on the suit. When I was happy with what I had, I set on my final perspective for the composition and dropped it to canvas, followed by adding battle damage to metal parts of the armor and surface texture to cloth & leather parts, using the alpha brushes. When I was finished with all the tiny details, I’ve exported different matcap renders and started compositing them in photoshop, adding more detail, scratches, and worn effects to the Reaper. The last step was actually going back to Max and using the Afterburn plugin to create the flames for the jet packs.
I’ve also made a variation of the final render for the more die hard Starcraft fans, which you can check out here.
And I’ve included some wip images as well