When I started creating this character, I thought I would finish it very quickly. In the end, the process took about three months, although the actual work time was no more than two weeks. But work, family, and other commitments kept me from finishing the character sooner. Now, I’ve completed it before my next professional leap. The sculpt was, of course, done in ZBrush, and all the skin and textures were made in Substance. Although I really wanted to do everything in Mari, the software doesn’t support Mac, and I’m a huge Apple fan, so using emulators is very inconvenient for me. The look development was done in Blender because it’s very quick to set up the render, lighting, and get the final result, especially if there’s no hair involved.
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