Hello everyone! Tell me please, where could I read about difference between standard Light and LightCap in Zbrush ?
How it may be use together ?
Thx
Hello everyone! Tell me please, where could I read about difference between standard Light and LightCap in Zbrush ?
How it may be use together ?
Thx
You can read about Lights and LightCap here:
http://docs.pixologic.com/user-guide/materials-lights-rendering/lights/
Yes, you can use LightCap and Lights together but you have to make sure that the materials you use on your model are not MatCaps. This is because MatCaps have baked-in lighting, so are not affected by the standard Lights.
Oh, marcus, thank u very much for the answer!
Tell me please:
Make sure that the LightCap>Shadow slider is not set to zero. Also make sure the grid is showing before you do the BPR render. The shadow will only show after a BPR render.
- could user create material such as MatCap quality but from standard material ? Could we do without MatCaps in general ?
Using LightCap means that you can use standard materials with lighting, if you don’t want to use MatCaps. But MatCaps are a very good way of being able to quickly set up a model for rendering.
Thank you very mush!
Could you please resolve one more problem ?
I noticed difference between standard Light (SL) and LightCap (LC) when I want to make a thin specular on the subtool - the preferences are similar, but LC do not give such effect (thin light) as SL:
LightCap:
Standard Light:
I try to configure “specular” in the LC preferences - yes, it is works, but for ALL subtools.
In the material menu I could influence only on the specular intensetive, but the size of it is the same on the both subtools (cause of LC specular).
LightCap and standard lights work in different ways. You will have to experiment to get the results you need.
Hello again ^)I don’t want to create new thread cause this is the same theme.I have a problem with MatCaps, which I try to resolve through the 5 days and my brain almoust breake down.I try to make my own MatCap. - Yes, I did it. I love it. But the LightCaps from it are influent on the whole scene. And I tru to save MatCap in new file - then load it, but LC do not want to dissapear! Other MatCaps in the LightBox are without LightCaps - and they work individually. Finnaly, my goal is to have my own MatCaps in the scene, but without influence of there LC! I want to use Standard Light in the scene for all tools!Please help me! Otherwise I became mad!
If you don’t want LightCaps then I think you need to delete them before you create a new MatCap, otherwise the LightCap will affect the new material.
But if I delete them - they will affect on my current MatCap - it will become dark without LC !
Select a different MatCap before you delete the lights. If that still affects the MatCap you are working on then you’ll have to start from scratch after you’ve got rid of the LightCap.